| Many in our industry owe a great
debt of gratitude to Play Meter for being a part of our daily
industry lives for th past 30 years. My parent company, Alpha-Omega
Amusements, was officially incorporated in 1975, the year after
Play Meter’s debut and perhaps that was not a coincidence.
At that time my small operating company was operating hundreds
of electro-mechanical pinball machines (along with foosballs
and air hockeys) in university center game rooms during the
academic year and then we’d move the games to dozens
of New Jersey Shore arcades for the short 13-week summer season.
The route employees consisted of me, my brother Richard,
as many part-time relatives as I could recruit from my wife’s
family, and a part-time college kid named Joe Camarota. That
year Joe made the decision to join Alpha full time and has
now been with Alpha for 30 years (becoming a partner several
years later). Another coincidence? I think not.
HOW IT ALL STARTED
Jump fonward to the Amusement and Music Operators Association
(AMOA) Expo in 1980 in Chicago, Ill. For a few months prior
to that show, I had met several times with Roger Sharpe. who
wrote his ‘Critic’s Corner” column for Play
Meter that reviewed pinball machines as they were introduced
into the market. In those days Roger got to write a lot of
columns because pinball machines were the most popular game
in the industry.
Roger was also an editor of Gentlemen’s Quarterly magazine
and was as well known as an avid pinball player as he was
a brilliant writer. I asked Roger what he thought about me
writing a technical column about video games, not only to
rank them by play appeal but by how well they were built,
how well they functioned under route
conditions, how to repair them, and “tell it exactly
like it is.”
Roger encouraged me to pursue this idea and suggested I talk
with the Editor of Play Meter, Ralph Lally, as well as to
the other trade magazines to get a good feel for the acceptance
of this game critique concept.
It didn’t Lake me long to have my idea completely shot
down by the industry “gurus” of the time who demanded
editorial control. But that was before I spoke to one more
person: Ralph Lally. At the AMOA Expo, I asked Ralph if he
had a few minutes over the next few days to talk with mc about
a column idea.
I’ll never forget Ralph’s reply: “How about
we talk now.” After explaining what I had in mind, I
saw immediately that Ralph liked the idea. Then I hit him
with what had been the deal killer for others: Would he agree
to publish each article exactly as I wrote it without editing
out the “tell it exactly like it is” part? Ralph
stood silent for a few seconds and replied something like
this: “OK, as long as you don’t use foul language
and you make Play Meter’s deadlines, I will Support
you no matter what happens.
We shook hands, he said my first deadline was a few weeks
after the expo, and I needed to come up with a column name
and logo. With that he walked away leaving me speechless.
Little did I understand at that moment what he meant by “I
will sLipport you no matter what happens.”
The first of more than 150 “Frank’s Cranks”
columns appeared in the Feb. 1981 issue and was titled ‘A
technical view of new games from the operator’s standpoint”
Pac-Man, Space Encounters, Spectar. BatUezone, Flight 2000,
and Xenon were reviewed. Immediately, letters began to flow
into the magazine with many addressed simply to Frank the
Crank since my last name is hard to spell or even remember.
The nickname stuck and after all these years I’m often
still referred to as Frank the Crank!
After the first few columns it became evident that the game
manufacturers did not take kindly to having their games ranked
and their shortcomings constructively criticized in a public
forum. However, operators loved the column and Ralph was “always
for the operator.” Several manufacturers pulled their
advertising from Play Meter because of it. But Ralph didn’t
flinch and said he would honor his commitment to me to keep
publishing Frank’s Cranks” as long as I wanted
to keep writing ii And he
RALPH’S VISION
Ralph also had a vision for our industry and that vision was
the operator. During Play Meter’s early years. the AMOA
Expo, always held in the fall, was the largest industry trade
show and the center attraction event each year.
Ralph was convinced that the opportunity was ripe for another
trade show to spring up (so to speak). lie knew the industry
was certainly large enough to SUPIXWt two annual trade shows:
the A.IOA in the fall and another in the spring. I don’t
know all of the details but my intuition tells nie that Ralph
ran into a manufacturer brick wall with this idea hut decided
to create a trade show focusing on seminars, which were sorely
lacking in those days. It was called the
Amusement Operators Expo (AOE) and it was indeed a success.
Shortly thereafter, the manufacturer’s asso(iation saw
that the AOL was Filling a need in the industry and decided
to start its own competing show just weeks after AOL, calling
it the Amusement Showcase International (ASI).
Shortly after Ralph’s death in a car accident, his
wife signed an agreement to become partners with the association.
Play Meter’s AOE and the manufacturers’ ASI were
combined and Play Meter and AAMA co-sponsored the first American
Coin Machine Expo (ACME) in March 1986. After the agreement
expired AAMA owned the ACME show and reverted back to its
original show name, ASI, which it is still called today.
Ralph’s death was a sad loss for our industry. His
wife Carol took over the reins of Play Meter, depending on
the experience of Editor Valerie Cognevich, who had worked
with Ralph for nearly 10 years, and Renec Pierson, who had
also worked with Ralph for many years when her husband David
was with the magazine, She also brought on board some wonderful
new people Bonnie Theard, Carol Lea LeBell, Jane Nisbet, and
Ralph and Carol’s daughter Carol Ann.
Writing the “Franks Cranks” column for Play Meter
was one of the most important things I accomplished in this
industry. Having a twice monthly(yes. Play Meter was published
twice a month dunng the hey day of video game) platform for
many years, and having a continuously running column for 15
years, gave me the Opportunity to
help thousands of fellow operators with service tips It helped
me push forward the concept of industry standardization of
locks, bulbs, meters, coin mechs, coin doors, etc. that have
saved operators millions of dollars in pverhead and generated
millions in revenue from reduced downtime.
With out Play Meter none of this could have been possible.
I am also quite positive that after a rocky start with game
manufacturers, they came to the realization that constructive
criticism has been good for their products, for operators,
and for the industry. They have accepted Play Meter as a major
part of the fabric that holds this industry together. On the
operator side, I needed all the support to climb tip the ladder
to AMOA presidency.
Yes, Play Meter was with us for the 15-year ride we call the
video boom. This boom, the third industry boom of the past
120 years, started in 1981 with gaines like Space Invaders,
Asteroids, Galaxian, and more space games and then cute games
like Pacman, which did moor to put the industry on the map
than any game before it. The cycle ran through 1995 when home
games began to take center stage.
Play Meter was with us as our industry introduced personal
computers to the public in a 1friendly way and perhaps the
only way that this could have been accomplished. Play Meter
was with us a our industry led the world in introducing many
new technologies. For this we are all very proud to be a part
of this great industry. We are all honored to go along for
the ride knowing that Play Meter, and perhaps even Ralph Lally
is still leading the way. Thank you, Play Meter.
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