Examining
The Fun Factor
Jerry Merola, CFO
Amusement Entertainment Management, LLC
When was the last time you went out with the family and really had
fun? I mean so much fun that everyone in the family was talking
about it for days, maybe even weeks. Years ago, when we lived in
a less "commercialized" world, it seemed that having fun
with the entire family was easier to do, and at times, more memorable.
Perhaps more interesting is that some of my fondest memories came
from activities that we invented - that's right, games and activities
that we created with just ourselves in mind. Remember kick the can?
How about flashlight tag? As kids we all had a blast, and I do believe
the adults were having a pretty good time too. But with the passing
of time, I see less and less of these activities actually occurring,
replaced perhaps by intermural soccer, piano lessons, and the like.
As owners and operators of entertainment facilities, we all have
a tough job. It's not easy to have the answers 365 days out of every
year, yet our patrons rely on us to provide the necessary release
from life's challenges. But now that our industry has grown and
our patrons have been exposed to many of the attraction formats
commonplace in family entertainment centers, it's become harder
to lure such patrons back in the door as frequently as in the past.
Sound familiar? I've always been a firm believer that one cannot
rest on his laurels, but instead must constantly improve to remain
one step ahead. As the prices of attractions, games, and components
continue to rise, this puts even greater pressure on the entertainment
center owner. What's the solution? Read on.
A New Focus
Remember my reference to kick the can? What a fun game that was.
I could play it for hours with twenty of my friends. Our parents
would be begging us to come home for dinner. After dinner, well,
it was time for flashlight tag. Short of watching the Wonderful
World of Disney on Sunday night, I can't recall spending much time
in front of a television set. As kids, we didn't need to - our imaginations
were in full swing.
Our society is less carefree today. Some parents are rightfully
concerned about letting their 8 and 9 year old children roam the
neighborhood without parental supervision. Child abductions have
made the headlines in increasing numbers over the last few years,
and while the number of incidents has not officially increased,
the focus and attention to the matter has. It is with safety in
mind that the family entertainment center offers an ideal alternative.
Well developed facilities offer parents piece of mind, and can greatly
minimize the impact of negative outside influences. Let's face it,
it's not easy to be a parent these days. No matter where we turn,
our children are exposed to situations and conditions that have
altered the way in which they grow up.
Enter today's entertainment center. The entertainment center holds
the key to several things. First, it is a safe, secure, environment
that restricts outside influences from loitering in, or in some
cases, even entering the premises. Second, it is constructive, in
that the activities are designed around wholesome fun, some of which
can be considered educational in nature. Third, it is available,
to the tune of probably 360 days per year. And fourth, it offers
value well beyond the physical payment. Examined as a whole, today's
entertainment center represents the most effective choice for our
changing society.
Fun Is In The Eye Of The Beholder
One area where all entertainment facilities can benefit is that
of uniqueness. Over the years I've found that when business is good
and our economy is humming along, many industry owners and operators
tend to spend freely on new attractions, rides, and games. When
the market gets tough, much of this spending is eliminated, often
to preserve the nest egg and perhaps to secure the rainy day fund.
It is often at this point that many owners become creative with
available resources. "Homemade" attractions and activities
begin to appear, many of which were built with $50 worth of materials
and a lot of sweat equity. Sound crazy? Well the amusement parks
of this country have been doing it for years. My favorite story
is from an amusement park that, without an attraction budget for
the upcoming year, decided to create some "one-off" group
play games. There were about seven in all, ranging from hoop-style
tosses to "fishing for dollars". All seven were built
on a budget of $1500 out of basic materials found at the local home
center. The results were indeed surprising. Not only did one unit
gross almost $50,000 in a single season, but the patrons positively
loved it! It certainly didn't have the glitz that many of today's
attractions offer, but the concept was easy to understand, the challenge
was infectious, and the price was right. In the end, the patron
had a great time, and isn't that what counts?
Good Ol' Fashioned Ingenuity
Now's probably to a good time to let the creative juices flow.
Want to stand out from the competition? Create an attraction, game,
or activity that all of your patrons can partake in. Ask your staff
members for ideas. Examine your facility and identify an under-utilized
spaces. If your facility is indoor-only, might it be possible to
launch an activity out-of-doors? What about adding an arts and crafts
table? Maybe a water balloon fight during the sweltering heat of
summer? Whatever the choice, the goal is to get your patrons involved.
Remember, it's not about how much money you spent or how high-tech
it is. It's about fun - lots of it. Kind of like kick the can, but
this time, you can profit from it. |