The
Decision To Buy, Lease, or Revenue Share
By: Jerry Merola, Chief Financial
Officer
Amusement Entertainment Management, LLC
For years now, there has been several schools of thought over the
decision to buy, lease, or revenue share amusement and ride equipment
within leisure entertainment complexes. Many an owner has commented
that buying the equipment outright has put more in his coffers each
year, while amusement operators have argued that the value of working
with an experienced professional can easily be seen in healthy increases
in game grosses and overall facility performance. Still others contend
that leasing is the key to success, as the risk of depreciation
is eliminated while monthly liabilities are predetermined. Three
schools of thought and three solutions. Which one is correct? The
truth is, it depends. Consider the changes within the industry over
the last ten years: equipment cost has skyrocketed, with the average
game unit costing $6,000 - 8,000; the selection and type of units
available is greater than ever; and the cost of skilled labor has
doubled and the relatively low national unemployment level has led
to a scarcity of quality individuals.
For many years, writers on this topic have attempted to create
charts and guides that would closely resemble a typical facility
owner's operating position. Simply choose the column that applies
and follow the format as stated seemed to be the general consensus.
Trouble is, every operating position is unique, particularly when
factoring variables such as management and staff expertise, size
and revenue volume of the subject facility, federal and state tax
brackets, access to secondary resale markets, lender's debt and
equity criteria, local availability of quality distributors/game
operators, and abundance of capital. Its possible that a blending
of purchasing, leasing, and revenue sharing may enhance some operations,
but it must be consistently evaluated so that changes in the market
are balanced and controlled effectively. Most importantly, consult
your tax advisor to understand the specific impact of these three
options on your taxable income and financial statement appearance.
Ask yourself when the last time was that you carefully studied
the relationship between each game's market value and its weekly
revenue generation? What about its market value to its book value?
How about the facility's true costs for technical labor, replacement
parts, insurance rating upgrades, and ancillary support equipment
associated with game maintenance? The answers to all of these questions
will help to determine the most appropriate solution and establish
a future guideline to follow for evaluation down the road.
The Decision To Buy
Effectively outfitting game areas within a leisure entertainment
complex requires knowledge, foresight, and capital. First and foremost,
the facility's budget and/or borrowing capacity must be examined
to determine if sufficient capital is available to permit the investment
in game equipment. If the subject is a new facility, care must be
taken to avoid diminishing working capital funds that might be necessary
for sustaining the operation during start-up and off-peak periods.
Consider also that a portion of the game portfolio may be devalued
by up to 50% in the first twelve months, an alarming issue to those
utilizing bank loans in excess of 24 months. Interest costs, increased
covenant criteria by lenders, and/or investment potential of such
capital must also be considered in analyzing true costs and opportunity
costs.
Next, the correct selection and type of games is not only critical
in attracting guests to the facility, but in protecting the facility's
capital investment. Just because a unit is new to the market from
a well-known manufacturer does not mean that it will be a shining
star. Manufacturers' "testing" results can vary markedly
from your own and should not be relied upon for purchasing decisions.
A game's actual performance results within the subject facility's
market region is likely to be a better indicator, but can be difficult
to obtain from current users. Buying games at the "right"
price will help to lower the overall cost basis and permit the game
operation to more easily produce targeted returns. This step cannot
be overemphasized, as the value of a game may drop rapidly as a
result of new introductions, chronic service problems, or diminished
play experience. Reducing the cost basis will help to lessen the
impact of these conditions and allow for improved rates of return
on the units within the game portfolio.
Now that the correct games units have been purchased at the right
price, there lies the issue of preventative maintenance and service.
Many game units, particularly video simulators and redemption units,
are prone to constant service, as the number of mechanical parts
is significantly greater than a standard upright video. Inexperienced
or under-experienced service personnel can easily damage a $3,000
PC board or a $300 power supply, for which no manufacturer's warranty
will cover. The very best purchase deal in the world can't erase
the lost confidence of a customer turned away as a result of inoperative
equipment.
Buying games is one thing - selling them is another. The decision
to sell game units must be based on several factors including, current
earnings performance, market value, upcoming game introductions,
condition, and repair costs. The proceeds from these sales must
adequately support a large portion of the upcoming purchase budget
and it is therefore critical that the greatest market value be obtained.
Doing so requires a strong network within the domestic and international
secondary markets and the ability to potentially offer payment terms
and/or warranties. Without these, the trade- in value will likely
pale in comparison to market value, resulting in the need to divert
new capital to the game operation from the facility's other profit
centers.
What if facility management lacks the expertise to handle each
of these key variables? There remains the option of hiring a qualified
industry consultant to direct such operations. For a relatively
small fee, equipment consultants can oversee the buys and sells,
hire and train qualified technical staff, and schedule equipment
rotations. The caveat, naturally, is to choose a professional that
manages equipment in every region of the country and maintains an
infrastructure of service, technical support, parts, and large-scale
purchasing/resale power.
If you decide to own your own equipment, make sure to avoid the
most common pitfall - holding particular game units too long. In
most cases, the optimum time to sell units, particularly video,
is while the current earnings are still relatively good. Accordingly,
market demand and value remain strong, allowing for easy liquidation
at attractive pricing levels. Once upgrades or a revised version
of a game hit the market, thousands of dollars in resale value can
be lost overnight. Don't get caught napping!
Leasing - An Alternative For The Millennium
The term "leasing" is most often heard in the automobile
industry, where an increasing number of cars, particularly luxury
cars, are being leased instead of purchased. The term also conjures
up thoughts of "excess wear and tear", "excessive
use", "capitalized cost reduction", and others. Amusement
game leasing, however, doesn't have to be as complicated. Leasing
is nothing more than an agreement to rent a specified unit for a
specified period of time at a predetermined price. This alternative
is particularly attractive for a location owner that has a proven
track record of operating amusement games in his or her facility,
but might not have the capital available for an outright purchase.
The infrastructure of technicians, spare parts, and support equipment
is already on site, with the only missing ingredients being perhaps,
high quality games and the expertise necessary to match game selections
with the facility's market demographics. This is the point at which
a qualified game distributor or large operator can provide the equipment
and the expertise, all at a predetermined rental price. In many
cases, these same providers may be able to provide contracted service
to maintain the leased equipment, at additional cost.
One of the key advantages to leasing versus buying is the elimination
of asset risk. Under a lease, the Lessor must absorb the inherent
depreciation of the game unit over the lease term, and bear the
brunt of any resulting drop in value beyond the original forecast.
The lease price on a new, expensive driving simulator might seem
remarkably high compared to an alternate unit that has been in the
marketplace for six or twelve months. As the deprecation curve begins
to flatten, many quality, strong earning game units can be leased
at extremely attractive prices to compliment the new units currently
on the FEC's game floor. This permits the facility to change its
look without heavily impacting its budget.
In recent years, many national chains have preferred to lease game
equipment, as they perceive that the existing patron base will generate
game revenues well in excess of 2 times the lease cost. The benefit,
naturally, is the ability to retain a greater percentage of game
revenues, as compared to a traditional 50% - 50% revenue share.
In a high grossing location, this could equate to more favorable
split to the FEC of perhaps 60% or more. While the facility may
retain a greater percentage of revenue, it must also bear the cost
of all expenses, such as tickets, tokens, merchandise, replacement
parts, theft, vandalism, technical labor, and workmens compensation
insurance. Here to, the facility is now 100% responsible for marketing
and promotion for the game operation, typically a specialty of large
game operators.
If leasing fits the needs of your business, try to limit lease
terms to periods of 12 months or less, thereby providing the flexibility
to alter your operating plan down the road. Additionally, work with
a provider that is willing to allow game rotations throughout the
lease term - this way the facility's game area will always look
fresh and maximize its revenue potential. Be wary of leases that
require the Lessee to pay for the replacement of circuit boards,
monitors, and power supplies that become inoperative in the normal
course of operation. However, replacement parts for normal wear
and tear, vandalism, or damage caused by inexperienced technicians
is typically the Lessee's responsibility; as such, it becomes necessary
to supervise and secure game operations at all times.
Just as in purchasing equipment, the advantages of leasing equipment
are subject to the facility's ability to adequately service the
units, promote the game operation, train its staff on game operation,
and creatively design an effective game layout. Sound like a lot?
It is. |