Challenging
The Norm
Gerald J. Merola, CFO
Amusement Entertainment Management, LLC
When was the last time you decided to take the road less traveled?
You know the road, it's the one where there are no markings, no
directions, and absolutely no guarantees that you'll get where you're
going. Still, there are many folks who have an idea that differs
from the norm, or a method of doing business that runs counter to
the standards adopted within an industry. In fact, there's been
so many great ideas over the last ten years that entirely new markets
have been created from what once were none. One only need to look
as far as the cellular telephone, on-line auctions, and televised
media industries to see the revolution that has been created within
these subsets.
Now take a look at the amusement industry. It too, has seen changes
in product design, componentry, and venue style, but has it reinvented
itself? Most folks would probably say "no". What the industry
has done is to expand access to entertainment into markets that
were never previously identified as having an entertainment focus.
When I was a kid, museums were quiet places, much like the library,
where you would go once per year to touch a dinosaur bone. Not so
anymore. Between motion simulators and interactive games, museums
are as much about entertainment as they are about learning. Ditto
for space centers, science centers, and even city zoos. How has
the increased exposure impacted the consumer? Well, for starters,
most consumers that I speak with comment that their expectation
levels are much higher than in the past. Even kids as young as 7
years old are looking for much more intense entertainment experiences
than from a generation ago. Much of this is likely the result of
the continuous availability of home entertainment sources, including
video software, on-line activities, and even electronic toys that
respond to human speech.
Keeping Up With The Jones'
As entertainment facility owners and operators, we're all acutely
aware of the need to stay one step ahead of the competition - and
certainly one rung ahead of our guest's expectations. But with the
limited availability of new or exclusive entertainment components,
how can you maintain a facility that is both fresh in appearance
and captivating in entertainment experience? I believe the answer
lies in the execution and perceived value rather than the componentry
itself. Most metropolitan markets have multiple entertainment facilities
within a 20-mile drive of one another. Each contain "staples"
that consumers have grown to expect - motion simulators, carnival
style rides, redemption games, and perhaps go karts or rock climbing
walls. So why do consumers favor one facility over another? One
reason might be the "feel" that an entertainment facility
generates to provide consumers with a more inviting appearance or
the availability of unique specialty offerings such as arts and
crafts days, magicians, or "make-it-yourself" ice cream
stands. None of these items are revolutionary by any means, but
their presence seems to allow patrons to immerse themselves in the
entertainment rather than simply experience it.
There's something to be said for "out of the box" thinking.
For starters, if you offer something that becomes a real hit, you'll
find that word-of-mouth will build your customer base faster than
any marketing plan. Second, your patrons will label the facility
as the market leader and feel compelled to check back often to see
what's new. Innovation has always been looked at as the catalyst
for making things tick, and amusement facilities are no exception.
How about adding some special activities to your facility instead
of the standard offerings within the industry? For years, amusement
parks have been developing "home made" group games that
are novel in approach but relatively inexpensive in execution. And
why not? If it looks fun and most consumers understand the challenge
of the game, chances are it will be a moneymaker. No, it doesn't
cost $80,000 to buy, nor does it have all of the bells and whistles
of many of these expensive units, but it creates an opportunity
for unique entertainment at low cost, which can translate into high
perceived value to the consumer.
Measuring Value - From The Consumers Standpoint
Perceived value is sometimes hard to understand. Take redemption
equipment as an example. Many parents often perceive the prizes
offered at most redemption counters are at times a "rip off",
in that the same toy could be purchased at the local WalMart for
half the perceived cost. These same parents are reluctant to offer
their children more dollars to spend in the games under the notion
that it would be "cheaper" to actually purchase their
child a prize instead. If this occurs in your facility, an imbalance
is present in the amusement game operation. Under ideal conditions,
the redemption games should be returning a reasonable percentage
of reward to the game player (say, 25%) and the value of such reward
(tickets) should exceed the user's perception. This is often done
by purchasing prizes in bulk at 40-50% below retail levels and then
maintaining this pricing schedule. By not marking up the cost of
such prizes, the value of the tickets become more apparent to the
player, thereby creating a higher perceived value. Now, the focus
can switch to the joys of game play with the comfort of knowing
that the eventual prize can only compliment the experience. In the
end, game play increases and the patron's entertainment experience
per dollar becomes more enticing.
Remember To Keeping It Simple
Have you ever experienced a situation whereby it was simply too
difficult to be entertained? I'm sure we've all waited in long lines
at sporting events or even walked out of standing-room-only performances
because of the lack of air, space, or a combination of both. It's
hard to create an entertainment venue that doesn't suffer from these
issues at some point in time, but there are ways of making it easier
on your patrons. Recently, I attended the New York Auto Show at
the Jacob Javits Center in New York City. As an annual attendee,
I've grown accustomed to the long lines as the ticket windows (particularly
on weekends) and learned to purchase my chili dog from the street
vendor before stepping foot into the exhibition hall. This year
however, a friend alerted me to the Javits Center's on-line ticket
purchasing option. By purchasing tickets on-line, you save 10% of
the ticket price and there's no waiting at the ticket window, so
I decided to give it a try. Sure enough, the computer registration
segment took a total of 4 minutes in my home, including the printing
of my tickets on regular printer paper. Off to the convention hall
I went. When I arrived, there must have been at least 1,000 people
in the lobby, waiting at perhaps 10 different ticket windows. As
for me, I just navigated myself through the chaos, found the "E-ticket
Check In", got my hand stamped, and hit the show floor before
you could say "Lamborghini". The lesson I learned was
an good one - if you make it easy for your patrons to pay, they'll
focus more of their energies on having a great time instead of complaining
about the expense and hassle of enjoying themselves.
Don't Be Afraid To Be Different
There is no law that states that an entertainment facility must
contain specific components. Sure, there are general philosophies
regarding attraction mixes that help to insure solid investment
returns, but there's always room for a little creativity. Consider
this section of the facility your "wild card". Offer something
unique to your geographic area, and if possible, rotate the events
so that there's always something new happening. When it comes to
entertainment, consumers love change, so use this offering as a
running billboard for all sorts of fun events. While it might add
a bit to the labor bill, there's much to be gained from the notoriety
of offering some zainy, one-off events in which the entire family
can participate. As a general rule, happy people are spending people,
so the happier we can make the patrons, the better off we'll be.
If your facility needs a boost in both attendance and revenue generation,
why not experiment a bit? Sometimes it's the little things that
can make a big difference. To this day, I still recall a unique
group game idea pioneered by one of our FEC clients that carried
a total build cost of $840.00, R&D expenses included. That particular
unit generated over $50,000 in one year. No need to pull out the
calculator - the ROI was off the chart on Day One. |