Choosing
Attractions For the Millennium
Jerry Merola, CFO
Amusement Entertainment Management, LLC
Having just returned from the AMOA/Fun Expo show in Las Vegas,
I had the opportunity to view many of the newly released and soon-to-be-released
games and attractions slated for our industry. I'm sure many of
you were there as well, perhaps with the intention of researching
and selecting new additions to your facilities. Now is a perfect
time to evaluate the performance of each current attraction at your
site and establish an upgrade and rotation plan aimed at increasing
awareness of your facility, and in turn, boost revenues. The key
naturally, is to choose new games and attractions that are capable
of generating greater revenues without detracting from current attraction
usage and investment returns.
When my firm selects attractions for our clients' facilities, we
look at several variables to determine the most appropriate fit.
In short, we examine attraction cost, lifespan, residual value,
capacity, throughput, square footage allocation, market appeal,
synergy with existing offerings, anticipated maintenance expenses,
labor and safety requirements, and potential revenue generation.
Sound like a lot of variables? Frankly speaking, if you're not carefully
examining each one of these, you may not get what you bargained
for. Negotiating the best deal on what proves to be your worst attraction
can mean more than lost capital - it can indirectly hurt guest attendance
and forever alter the economic stability of your center. To reduce
the risk of selecting the wrong attraction, or an improperly-sized
one, consider utilizing the following evaluation criteria:
Criteria One: Attraction Cost, Lifespan, and Residual Value
In the last three years alone, our industry has seen such significant
improvements in technology that many of the earlier versions of
certain attractions, particularly virtual reality systems, are now
completely obsolete and carry no market value. Most concerning is
that the price tag of many new units is so high that one selection
mistake can financially damage a small or medium-sized operation
beyond repair.
Let's say you're interested in an attraction that carries a retail
value (new) of $100,000. After accounting for freight and installation,
this amount may increase to $105,000. If you've chosen to finance
the purchase over five years at market rates, the overall cost is
closer to $134,000. Breaking it down over a 60-month period, the
attraction would only have to generate $2,200 per month to cover
its fixed costs. Sounds achievable, right? But will it last for
60 months? Will guests still find the attraction enticing after
even 12 months? If patron interest in the attraction declines at
your facility, is there a market for it at another entertainment
venue? What are used versions of the attraction selling for, and
how much real depreciation has been experienced on these units since
their in-service date? If the attraction's anticipated lifspan is
only twelve or twenty-four months, can it generate sufficient revenues
to recoup the initial investment and provide an appropriate rate
of return?
Perhaps the most effective solution might be to select an attraction
that has been maintaining its value well in the marketplace, operate
it for a defined period of time, and then liquidate it before its
market value has greatly eroded. Funds recovered from this sale
can then be reinvested into another new attraction, thereby allowing
the rotation cycle to continue.
Criteria Two: Capacity and Throughput
As we all know, games and attractions come in all shapes and sizes.
Choosing the correct size, however, is necessary to insure that
the attraction meets its performance targets. An attraction with
a guest capacity that is too small may be unable to meet the needs
of patrons during the facility's peak periods, while an attraction
that is oversized will appear "empty" most of the time
and reduce the guest's perceived enjoyment level. Even more concerning
is the unnecessary use of capital spent on an oversized attraction
that could have been partially diverted toward other improvements
or upgrades at the facility.
The trick is to fully understand your facility's average attendance
levels during peak, shoulder, and off-peak periods and anticipate
how these patrons will be entertained during their stay. For instance,
if your "star" attraction seats only two patrons at a
time (capacity) and the ride cycle averages 4 minutes, that attraction's
"throughput" is 30 patrons per hour. If a guest's average
stay at the facility is 2 hours, will he or she be one of the 60
"lucky" riders? Sure, there are other offerings within
the facility, but your guest may have driven ten miles for the opportunity
to sample this key attraction, only to be turned off by the long
cue line streaming from the attraction's turnstile gate. If too
many of a facility's attractions fall into this limited capacity
category, patrons are likely to become frustrated quickly and seek
an alternate entertainment venue that offers a more acceptable attraction
density arrangement.
Make no mistake about it, cue lines of moderate size are perfectly
acceptable. In fact, games and other offerings can be placed nearby
to entertain guests while they wait and in turn, increase per capita
spending. However, do not assume that "theme park-sized"
lines will work in an entertainment center, as the length of stay
in these two types of facilities differ markedly, and therefore
demand different tolerances.
Criteria Three: Square Footage Requirements/Lines of Sight
Once a potential attraction has been found, it's time to examine
the amount of space that is necessary to safely operate it within
your facility. This will include floor area for not only the attraction,
but any related power supplies, cueing lines, safety equipment,
and servicing areas. Is sufficient room currently available within
the confines of the facility or will construction be necessary to
achieve proper placement? Is the proposed floor location capable
of supporting the attraction's weight and will a patron's line of
sight to other areas of the facility be maintained after the install?
I've walked through many projects where a selected attraction appeared
over-sized for the site, and served to cannibalize sales from other
attraction offerings. In one case, the fire inspector was so concerned
about patron flow around the attraction that he refused to provide
a certificate of occupancy until modifications to the facility's
layout were performed. As you can imagine, an "emergency"
layout change almost always looks like an afterthought and commonly
detracts from the appearance and functionality of the center.
Criteria Four: Matching The Target Market and Integrating
With Existing Attraction Offerings
When it's time to upgrade, replace, or compliment the attraction
lineup, its critical that the desires of the targeted consumer be
carefully considered. If the facility has enjoyed success by appealing
to the 4 to 9 year old age groups, be certain that the new proposed
attraction can be used by these same guests. Does the attraction
require the user to be of a minimum height or weight? Are the unit's
buttons or interactive devices too complex for your target market
to understand? Does the new attraction's experience detract or lessen
a patron's desire to partake in any of the other attractions at
the facility? If so, the new attraction may simply siphon revenues
from other attractions without increasing guest spending patterns.
When selecting indoor rides, consider those that offer variable
speed controls, which will allow the operator to adjust velocity
levels according to the needs of the riders. For instance, a party
group of five year olds may feel more comfortable at a moderate
speed, while a group of pre-teens might prefer a faster pace. Units
which offer adjustment controls for levels of difficulty will also
accomplish this same purpose, and help to expand the user age groups
beyond the current boundaries.
Criteria Five: Maintenance History and Servicing Requirements
While new attractions can be exciting for your guests, they may
prove to be nightmares for your staff. Computer controlled hydraulics,
interactive monitor screens, high-current electric motors, and other
advanced features may require frequent maintenance or replacement
by trained technicians. Where will you obtain parts? Will the manufacturer
still be producing parts for your unit in three years? If factory
service becomes necessary, at what cost?
It's best to discuss your potential purchase with other facility
owners or industry experts that have operated the proposed unit
and can comment on its reliability and service history. After all,
the most exciting attraction on the planet can only earn revenue
if it actually works - consistently. When an attraction fails frequently,
a guest's confidence level begins to diminish exponentially, and
soon the unit's level of usage declines as patrons seek more reliable
alternatives. While you're at it, check the manufacturer's warranty
coverage to confirm that major componentry and systems will be covered
for an appropriate period of time. If the warranty appears to be
limited in scope or length, negotiate improved terms or "test"
periods with the manufacturer before purchasing.
Criteria Six: Labor and Safety Requirements
Safety is perhaps the most important objective in any entertainment
center. Guests can be severely injured or even killed by a failure
to inspect or operate an attraction according to the standards established
by the manufacturer. With this in mind, examine the presence of
safety features on any new attraction and determine your staff's
ability to properly adhere to their use. Many attractions require
two or more staff members to operate or to direct patrons entering
from cue lines or exiting from the attraction's cars, capsules,
or playfields. Consider this additional cost before committing to
the purchase of an attraction, keeping in mind that the same number
of staff members may still be necessary during the facility's slower
operating periods.
While examining the unit's safety aspects, also inquire with your
insurer about its impact on your facility's insurance coverage.
Will an additional policy rider be necessary to support the attraction?
Should greater liability and employee negligence limits be obtained?
How will the addition of the new attraction affect the facility's
premiums and will safety inspections be required by the city, state,
and/or insurer at multiple times throughout the year? Covering these
bases now will prevent several unwanted surprises later.
Criteria Seven: Potential Revenue Generation
Adding new or different attractions to a facility can really help
to draw new patrons to the facility as well as increase the frequency
of visits by existing patrons. The level of impact, however, must
be measured to understand and monitor the full effect of such changes.
Many times, the expectations of facility owners greatly surpass
the revenue generation capability of some attractions, largely because
the selected attraction(s) was not "matched" to the demographics
of the facility's target market. As an example, I recently audited
an entertainment center in the southeast where the average per capita
spending level was about $10.75. A new attraction was added by the
owners at a cost of almost $275,000, from which they were expecting
a rise in spending to $14.75, the level at which the investment
would become feasible. When this did not occur, they called in the
calvary. Upon examination, the reasons were fairly straightforward:
1) the region's average median family income would only support
an increase in per capita spending of about 15%, 2) the arrival
of the new attraction served to halve revenues on two of the existing
attractions, as guests saw little reason to experience lesser technologies,
and 3) the placement requirements of the new attraction disrupted
traffic flow to other areas of the facility and ultimately reduced
spending in those areas.
To avoid learning these statistics the hard way, dedicate some
time to understanding your market's spending potential and design
your attraction portfolio and budget with these limits in mind.
When done correctly, a new attraction can not only generate strong
revenue, but actually enhance revenues generated from party and
promotional sales, food concessions, and even other attractions.
A little homework now pays big dividends later.
Conclusion
Selecting new attractions that are exciting to your patrons, easy
on your wallet, and complimentary to your operation requires research,
patience, and a solid handle on the intricacies of your entertainment
facility. More and more facilities are entering into "test
to own" agreements with manufacturers, complete with performance
criteria requirements, to reduce the risk of a making a poor choice.
Enlist the help of other facility owners and industry experts in
an effort to gather as much information as possible, and then make
the investment that comes closest to meeting both your financial
and promotional goals. Good luck! |