ASI 2003:
Turning a Crucial Corner
I think the ASI show was a great show, pure and simple! Why?
Because I saw more good new products on the floor in every
single category than I have at any recent coin-op trade show.
There was something there for everyone in our industry, and
it was all very interesting. That's one of the major reasons
that you go to a trade show, isn't it? Also from a selfish
point of view, with a dearth of attendees, there was plenty
of time to get down to serious business and really study the
products, talk about them with the engineers, and suggest
possible modifications and new marketing opportunities. |
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Perhaps my enthusiasm for the show had something to do with how
I started my trade show week. The first thing I did to get into
the mood was to go down to the Nightclub & Bar Show for a photo
shoot. I was dressed in my blue boxing robe and shorts and boxing
gloves for a press release "weigh-in" to promote the upcoming AMOA
seminar titled "The Battle of the Titans," featuring myself and
Brad Brown of Worldwide Video Entertainment. I was a little cold
walking around barefoot, but it was the perfect setting for that
outfit, and a few quick "shots" helped warm up my system in more
ways than one.
For the photo shoot itself, we had two Penthouse Pets (Kyli Ryan,
February 2002, and Alexus Winston, Runner-up Pet of the Year) assigned
to keep both fighters warm. I think with one of those Pets standing
behind me and three drinks in my belly, I could take just about
anything Brad Brown has to throw at me. Anyway, the Nightclub &
Bar Show is a great attitude-adjuster to get ready for the ASI show.
But you have to be careful because just about anything you consume
there contains alcohol, so you have to make sure you walk very slowly
as you head up to ASI and get something regular to eat so you don't
throw up on one of the ASI pool table exhibits. (At least that's
what I heard happened to one exhibitor - sorry, but that comes with
the territory.) By the way, I want to give a special thanks to Allen
Weisberg of Apple Industries and the Penthouse Pets for helping
us stage the AMOA promotional photo opportunity.
To show you how cruel my fellow AMOA board members and staff are,
the moment I arrived at ASI they gave me the job of selling a directory
ad to Brad Brown's Worldwide Video. Unfortunately, as confident
as I was feeling, I still wasn't up to the task. Maybe after we
exchange a few jabs at AMOA I'll bring up the subject.
In all seriousness, I thought the mood of ASI was professional,
upbeat and, interestingly, very product-oriented. It was an extremely
pleasant surprise, especially considering that a lot of product
debut in recent years has taken place at IAAPA. However, the fact
that several companies had booths at both ASI and Nightclub &
Bar made it difficult to catch up with key contacts who always seemed
to be "at the other show."
Obviously, the ASI show didn't see nearly the crossover attendance
they expected, and many of the Nightclub show attendees didn't really
cover the ASI show in a comprehensive way. It was more a curiosity
thing, so I don't think it had a major impact except to add another
thousand bodies to the attendance count. All in all, it was not
an informed class of buyers, but it produced the bodies that exhibitors
are always seeking at conventions. On the other hand, for those
ASI attendees who paid to go to the bar show, once there, there
was little chance that they would return to the ASI because all
of the fun downstairs.
Now, let's get down to business of our own and talk about a few
of the games I really liked:
Parker Bohn III Pro Bowler: What a terrific idea. That's really
the way an old game is supposed to be remade for the modern age.
The feel of it was super, and that's what I would expect out of
Jack Guarnieri of Pinballsales.com. I have really great hopes for
this both as a street piece and as a future redemption game for
arcades and FECs. Now you can run competitions and promotions with
what has already proven to be a popular attraction for players for
fifty or more years. And it is priced right!
Ping Pong: I first saw this piece in London, and Bromley has really
done a good job tweaking it for play here in the U.S. The technology
certainly has a future in our industry. I saw people really playing
this game intently and having a great time doing it! This is a sports
game with a monitor, much like the aforementioned shuffle alley,
just more active because you put your whole body into the action.
You will most likely have to purchase two units so players can compete
against one another rather than against the machine. I am hoping
that the price comes down.
Time Crisis 3 (Namco): This is the number one video, if you are
going to buy a game with some violence. It will certainly make a
lot of money. I had one make $1,600 the other week. It has been
a long time since one of my videos made that kind of money.
Warzaid (Betson): I picked up a few of these in the currently available
two-player, even though my companies don't buy much in the area
of videos that include violent content. But we certainly have some
locations that demand these kinds of games, and they do make money.
Ten Strike Classic (Benchmark): This game is really fun to play,
no doubt. But you have to be cognizant about how much it costs and
what it can earn on location. I would love to have one for my home.
Benchmark has done a great job and now has to figure out a way to
have it sell for twenty times what it can earn in a week. We will
have to wait and see.
Ratz: A video redemption piece from P&E that I am looking to
test before making a purchase decision. It was very attractive both
from the standpoint of story-line and the combination of video play
and redemption dynamics. The combination is often hard to do, and
I think this game really overcomes many of those hurdles. My only
suggestion would be to right-size the cabinet a little so it's not
so bulky.
Monopoly 3 Player (Stern): This redemption game is another version
of Titanic, and it will be interesting to see if the popular board-game
name and features will increase the cashbox.
DPS: Apple Industries unveiled their new Digital Photos System
in London and showed it at NAB. It is not necessarily a coin-op
product, but it certainly can be. A roving photographer goes around
and takes pictures and hands out bar-coded receipts. The digital
signals are instantaneously broadcast back to a digital photo kiosk,
which can be located up to 300 feet away. The customer can go to
the kiosk, swipe their receipt, and see and print their pictures.
This new technology opens up many doors that have been traditionally
closed to coin-up.
Skittle Ball (O.K. Manufacturing): It's a good application in its
category. The game is really designed to drive prize merchandising,
but it's got good play appeal for both kids and adults.
Special Forces (ICE): This is a category winner as well, and it's
not necessarily so only because the game is timely. The theme of
combat is always popular with a certain segment of players.
The Simpson Pinball Party: This is one of Stern's best efforts.
We are still putting pins only in our best locations, and quite
honestly selling them as soon as the earnings start to drop off.
We are not operating that many pinballs these days, but hopefully
the new tournament system will help bring pinball to the next level.
Other new games that I will be following closely are Shuffle Shack
by Baytek/ Seidel, new update kits from Tsunami, Tokyo Cop by Namco,
Sport Shooting by Sammy USA, the new prize redemption center by
Smart, and the Joust/Robotron combo by Team Play.
That's a nice lineup, all right, and plenty enough to make sure
that all of your locations get a little excitement, something new
to fill the bill. The show is really a chance for distributors to
make serious investment decisions, and there were plenty to be made
at this show. So you don't necessarily need to have an army of operators
there, although it helps distribution to have a certain amount present
in order to help them make wise ordering decisions.
It's hard to say why this show seemed to produce so many good new
games. Maybe the factories finally realize that this show marked
some kind of fundamental deadline to get some quality product out
in the marketplace if this industry expects to maintain its foothold
on leisure real estate. If it follows that many manufacturers are
realizing that any sale is a sale and were more than willing to
market directly to the location market, they may have also worked
a little harder to bring their best efforts to market.
Maybe a lot of operations have also finally gone crossed the line
into "limbo-decay" where they are facing a huge updating cost to
re-energize their routes, and the process is beginning. Meanwhile,
the manufacturers are in the same position, thus both vital segments
of the industry are at this point at the same place on the evolutionary
map. The ingenuity in our industry has always been there, and maybe
this is the beginning of the two sides of the industry working together
for something good. Isn't it interesting that such a potentially
momentous occasion - of two sectors' timelines meeting - took place
during war?
We have already spent significant amounts of money on new game
purchases coming off this show, more than we have after other recent
shows. We have sped up the process in terms of our equipment investment,
which had been hovering in helicopter mode, because there is good
new product to buy. Of late, we have also been able to lower our
debt levels giving us a little more leeway to buy. You certainly
don't want to get to the "rotten wood" stage. The current time is
very exciting, and I think our industry has turned a crucial corner
in terms of getting a glimpse of where we are heading.
Now, we can just hope it's not a blip. Many of the manufacturers
we have visited with are trying new things and have learned a tremendous
amount about how to successfully develop product for this market,
product that earns and is finally available at the right price.
It's taken many years, but many have finally woken up to what the
rubber-band ratio is all about, namely, what a game earns in a week
divided by its current market value. My company uses a 5% ratio
as our benchmark guideline, but it's different for every company.
It's the closest thing to analyzing a stock we have in this business.
In many ways, this is probably the end of the old model of over-investing
in the development of a game because there was not enough communication
between the front office and the engineering department, and little
if any input from the operating community.
So what does all this mean? It means, as I have written many times
in this column, we still have a very viable industry. There are
great opportunities, but like all opportunities, it's going to take
time, money, risk and work. But when you are ready, the money is
still there to be made.
[Frank "the Crank" Seninsky, a 31-year industry veteran, is a past
president of the Amusement & Music Operators Association and
president of the Alpha-Omega group of four companies. Amusement
Entertainment Management specializes in leisure entertainment center
financial planning feasibility studies, operations, design, theming,
sales, equipment leasing and sourcing, setup, staff training, contract
negotiations, marketing and consultations. Their current list of
clients stretches from coast to coast and now internationally and
includes some of the world's biggest names in the leisure, entertainment,
and hospitality industries. Alpha-Omega Amusements and Alpha-BET
Entertainment revenue share games and provide daily service throughout
the US and Canada. Alpha-Omega Sales specializes in the sales of
new and reconditioned equipment, parts and related components and
support devices. For more information, contact Alpha-Omega Amusements...Alpha-Omega
Sales...Alpha-BET Entertainment...or Amusement Entertainment Management.
Address is 12 Elkins Rd., East Brunswick, NJ 08816. Phone is 732/254-3773;
fax is 732-254-6223. Their web addresses are http://www.amusement%20entertainmentmanagement.com/
and http://www.alphaomegaamus.com/.
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